SPACE TRADER WARS
"Come Trade with Us"
Using the /tradezone command (which can be shortened to /tz or /shop) - players can; with enough funds, register as traders, to do so a player needs to construct a beacon on either their space station, or on their ship. Then place their crosshair on the beacon and apply to register as a trader with the command:
/tz register "Name of your Trade Zone" radius
Example: /tz register "Bobs mining shop" 1000
Once registered as a trader the trade region will follow the beacon. Traders can only register large ship or space station beacons. This beacon can also be used to turn off the trade zone (turn beacon off!) if for some reason the owner doesn't want to be buying or selling at that moment.
Tips:
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Always set your buy (from players) price lower than you sell it to them for.
If you dont wish to buy (or sell) an item with other players either black list it, or set the buy price really low or the sell price insanely high. If a player still trades it you get rich anyway!
If you REALLY hate an item, but still need to keep stock, you can limit how much it buys using the /tz limit option. See below.
If you wish to trade with another players shop or the NPC market either close your market or turn its beacon off first if it is on the ship you wish to trade inventory from.
If your beacon is lost or destroyed you can relink your shop to a new beacon.
Many npc market commands like /pricelist and LCD price displays will also work in your trade shop region - except they will use your stock.
The size of your trade zone is important. Bigger zones cost more, and smaller zones force players to get in close to trade. Weigh these factors carefully. Eventually trade fees will be higher on larger zones!
Player trade zone commands summary
/tz register name radius
/tz relink name radius
/tz unregister "name"
/tz close "name"
/tz open "name"
/tz list
/tz buy "item" price
/tz sell "item" price
/tz limit "item" amount
/tz blacklist "item"
Register as a trader, with shop name "name" of region size "radius"
eg /tz register TradeNStuff 2000
Relinks an existing trade zone "name" to a beacon under players crosshair, of region size "radius" eg /tz relink TradeNStuff 2000
Used if your trade zone beacon loses its connection to your shop. (eg damaged, destroyed or hacked)
Unregisters/removes your market
Makes the market closed for business but doesnt delete it or stock. Beacon must be linked and active.
You can also turn its beacon off or on for similar effect.
Makes the market available for trading again - Beacon must be linked etc
List your registered trading zones
Sets the price you wish to buy this item from players - must be in your trade zone!
Sets the price you wish to sell this item to players - must be in your trade zone!
Sets the the maximum amount to limit on hand stock - stops buying when this number reached - use 'MAX" for no limit. Must be in your trade zone!
Examples: /tz limit "iron ore" 10000, /tz limit ice MAX
Toggles if you should have this item available to buy or sell. - must be in your trade zone!
Note this command may be made obsolete by restrict flags later.
General Usage
Players interact with a player owned trade zone the same way they would the NPC zone. They still use /buy and /sell. Overflow will still be available with /sell collect etc.
The main difference is the owner of the zone earns the profit or pays for the items being sold instead of the NPC.
Stocking the market
We are planning to add additional commands for this. But selling into your own market will add stock to it at the moment, and buying it out again will take it out again.
You are paying yourself so it doesn't cost you either way.
Market Fees:
The player markets will have fees involved, this allows money in the server economy to keep circulating - instead of all getting stuck in a single player or market. Fee's get paid into the server NPC balance which returns it to the general world economy as players can continue to sell goods to access this money.
Although not all are implemented yet - these are the proposed fees:
Registration fee - this applies when creating a new market.
Transaction fee - this applies per sale transaction. (it will be pretty tiny however)
Relink fee - this applies if your trade station loses its link to its registed beacon. (for example attacks, hacks or accidents damage or destroy it)
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